Search found 7 matches

by fmbvisuals
Mon Jan 14, 2019 12:01 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Hand and wrist controller drift away from arm when position changes
Replies: 3
Views: 29

Re: Hand and wrist controller drift away from arm when position changes

noahf wrote:
Mon Jan 14, 2019 7:05 am
I suspect it's due to making the layers 3D, but I really need to work in 3D space
I think you're right, do you really need tu use 3d layers for the character's limbs? can't you just 3d a character precomp to insert it in a 3d space?
by fmbvisuals
Fri Jan 11, 2019 10:48 am
Forum: DUIK | Rigging and Animation [After Effects]
Topic: hand rig. how to fix the elbow's direction
Replies: 6
Views: 138

Re: hand rig. how to fix the elbow's direction

You got the method, you have to keyframe the movement and then tweak the curves to make it smooth, if you don't feel confortable doing so or you find it too tedious, maybe you should think about giving fk animation a try. You just have to untick the IK parameter and keyframe on FK > Individual contr...
by fmbvisuals
Tue Jan 08, 2019 8:33 am
Forum: DUIK | Rigging and Animation [After Effects]
Topic: hand rig. how to fix the elbow's direction
Replies: 6
Views: 138

Re: hand rig. how to fix the elbow's direction

Talwag wrote:
Mon Jan 07, 2019 2:37 pm
What is Fmbvisuals? I couldn't find that checkbox nor on the Duik documentation.
fmbvisuals is me, and the checkbox is in the effect controls panel of the hand controller ( C | Hand ), expand the IK | Hand fx tab. and you'll find the Reverse parameter
by fmbvisuals
Fri Jan 04, 2019 9:38 am
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Blender with precomps
Replies: 5
Views: 445

Re: Blender with precomps

Time remapping is always a mess. I don't exactly what's wrong in your project, it's hard to tell without having hands on it, yeah I know, but unfortunately I cannot share the project not even in pvt :( but my best advice would be: try to remove all time remapping and use only keyframes ;) Thank you...
by fmbvisuals
Wed Jan 02, 2019 3:14 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: hand rig. how to fix the elbow's direction
Replies: 6
Views: 138

Re: hand rig. how to fix the elbow's direction

Hello Tal, did you try to tick/untick the Reverse parameter in "IK | Hand" effect on the hand controller?
by fmbvisuals
Thu Dec 27, 2018 10:19 am
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Blender with precomps
Replies: 5
Views: 445

Re: Blender with precomps

Hello Duduf dude :D thank you for your reply! I actually tried to precompose all the lipsync comps and put an opacity keyframe at the very start of every marker, unfortunately it did work for any other animation but the lipsync. So when I call the marker on the blend controller I get the right face ...
by fmbvisuals
Thu Dec 20, 2018 3:49 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Blender with precomps
Replies: 5
Views: 445

Blender with precomps

Hello there, this is my first post and I'm happy to be part of this community. Now my problem, I'm organizing all the animations I need for the project I'm working on, the rigged characters already have all the poses controlled by a blender controller. Inside the character rig comp I got a precompos...