Search found 13 matches

by badmaryband
Mon Jun 10, 2019 5:15 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Two characters running
Replies: 1
Views: 3937

Two characters running

So I am animating two people running holding hands. I assume that it would be best for me to animate them kind of like a large creature with four legs? So their hands that they are holding can be one object and I get the pacing right? Also, the characters are running from a riot - so fast, leaning f...
by badmaryband
Mon May 27, 2019 11:33 am
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Character holding rigid object?
Replies: 1
Views: 1860

Character holding rigid object?

Is there a way to rig a character and pin a rigid object in their hands (in this case a microphone stand), so that the hands stay fixed on the object and will move together when the object, or one or other hands is moved?
by badmaryband
Sat May 18, 2019 12:34 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Resize comp?
Replies: 4
Views: 2322

Re: Resize comp?

When I move the character after resizing, the character gets really warped because I've already set keyframes for the walk already... make sense?

Thanks for the continuously rasterize option!! I didn't know this.
by badmaryband
Thu May 16, 2019 8:19 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Resize comp?
Replies: 4
Views: 2322

Resize comp?

I have started a comp of a character walking up stairs using a rig. Made the original comp size too small, so his head is now getting cut off at the top. I tried resizing, but everything got totally bent out of shape. So I resized with the center being the top left corner... now the character stays ...
by badmaryband
Mon Apr 22, 2019 1:29 am
Forum: Read the docs
Topic: Walk cycle disconnects hands
Replies: 1
Views: 2061

Walk cycle disconnects hands

Using the walk cycle for a character and want her to raise her hand as she's walking. The walk cycle seems to disconnect the controller from the hand. I tried moving the foot, spine, etc and all of those worked, it's only the hands that get disconnected. I'm going to do a work around and not include...
by badmaryband
Sun Apr 21, 2019 11:37 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Rigging a character facing right?
Replies: 3
Views: 860

Re: Rigging a character facing right?

Things I've tried: Just tried to align the structure with the character facing the right. Walk cycle doesn't work (it "works" but the movement is all wrong, thinks the character is facing the other way...) Removed the bones, turned the character -180. When I add the bones, it distorts the character ...
by badmaryband
Sun Apr 21, 2019 8:41 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Rigging a character facing right?
Replies: 3
Views: 860

Rigging a character facing right?

I know this is a really dumb question, but I read through documentation, watched a bunch of videos, and can't find an answer. I drew my character facing right, added all the bones etc and wanted to use the hominoid structure... but it faces left. How do I turn it around? Or if I just move the rig to...
by badmaryband
Fri Mar 15, 2019 2:04 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: parenting artwork to artwork problem
Replies: 4
Views: 945

Re: parenting artwork to artwork problem

There are no bones in the hair layer. There are bones in the head layer. How do I attach the hair to the head, so that it moves with the head?
by badmaryband
Wed Mar 13, 2019 4:45 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: parenting artwork to artwork problem
Replies: 4
Views: 945

Re: parenting artwork to artwork problem

I've gone back and started again... as soon as I add bones to the head, the hair artwork does not follow the head... what am I doing wrong?