Too deformed

General help and tips
Forum rules
Please read these rules and advices before posting.
  • Before you ask any question about a tool, to avoid duplicates, please:
    1. Search for a solution in the available guides and documents.
      The Duik user guide is available as a PDF for free, or you can buy the beautiful book and help finance Duik.
    2. Some video tutorials are available.
    3. Maybe you can find an answer in the frequently asked questions (FAQ).
    4. You can user the search tool of this forum to see if your question has already been asked.
  • We're very few people to manage this forum, please be patient if we're a bit long to answer.
  • Don't hesitate to answer to other people's questions! The goal of this forum is not only to have the Rainbox team answer users' questions, but to have everyone sharing and helping each other.
  • Finally, please always be polite, and keep in mind that all we want is sharing techniques and knowledge, helping each other.
Post Reply
wesraven
Posts: 1
Joined: Wed Jul 26, 2017 8:20 pm

Too deformed

Post by wesraven » Wed Jul 26, 2017 8:23 pm

Hi there guys! Im working with a character that has short noodle like limbs. A bit chubbier than nooddles. The thing is the deformation from the IK is too strong to the point that it thins it too much.

Is there any way I can control the amount of pressure the bone has over the shape itself?:?: :cry:

User avatar
Duduf
Posts: 290
Joined: Mon Jun 20, 2016 2:59 pm

Re: Too deformed

Post by Duduf » Fri Aug 11, 2017 5:52 pm

If you're using the Puppet tool, there's nothing much you can do.... This is an old effect which is not as powerful as it seems at first...

Post Reply