Too deformed

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Posts: 1
Joined: Wed Jul 26, 2017 8:20 pm

Too deformed

Post by wesraven » Wed Jul 26, 2017 8:23 pm

Hi there guys! Im working with a character that has short noodle like limbs. A bit chubbier than nooddles. The thing is the deformation from the IK is too strong to the point that it thins it too much.

Is there any way I can control the amount of pressure the bone has over the shape itself?:?: :cry:

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Posts: 295
Joined: Mon Jun 20, 2016 2:59 pm

Re: Too deformed

Post by Duduf » Fri Aug 11, 2017 5:52 pm

If you're using the Puppet tool, there's nothing much you can do.... This is an old effect which is not as powerful as it seems at first...

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