Known issues using Photoshop Layers rather than Illustrator? Also: resizing issues?

Rigging, animation, import/export of characters, props and cameras comprehensive tool set for After Effects.
Forum rules
Please read these rules and advices before posting.
  • Before you ask any question about a tool, to avoid duplicates, please:
    1. Search for a solution in the available guides and documents.
    2. Some video tutorials are available.
    3. Maybe you can find an answer in the frequently asked questions (FAQ).
    4. You can make a search to see if your question has already been asked.
    • Thank you for giving a detailed and precise title to your topics, to help searching in the future.
    • We're very few people to manage this forum, please be patient if we're a bit long to answer.
    • Don't hesitate to answer to other people's questions! The goal of this forum is not only to have the Rainbox team answer users' questions, but to have everyone sharing and helping each other.
    • Finally, please always be polite, and keep in mind that all we want is sharing techniques and knowledge, helping each other.
Post Reply
Apollo del Rio
Posts: 4
Joined: Mon Nov 05, 2018 4:05 pm

Known issues using Photoshop Layers rather than Illustrator? Also: resizing issues?

Post by Apollo del Rio » Tue Nov 06, 2018 3:54 am

I'm familiar with AE, PS, and AI, but new to Duik and animation in general. I have just a few days to pull together a video, and already have some of a mockup done in Photoshop, but all the video tutorials I've watched for Duik seem to be using vector layers instead.

Is this just due to the fact that two overlapping body parts with the same color and no texture form an invisible joint, or are there some key things I should know before spending any more time completing the character in Photoshop?

I'm definitely not a fan of puppet pins, and would like to avoid them alltogether. I get the general idea about textures and shading looking weird as the joint moves, but are there other issues beyond that I should be aware of?

Also not seeing a lot of info about character resizing. I started making the character about twice the size I need on purpose to avoid pixelation if it ends up being used in a bigger comp, or any close-ups. Should I be aware of anything there, or can I always just shrink the containing comp to suit the scene?

Post Reply