Arm not swinging in automatic walk cycle

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Posts: 13
Joined: Thu Apr 18, 2019 7:15 am

Re: Arm not swinging in automatic walk cycle

Post by Penrose » Wed Apr 24, 2019 10:52 pm

To anyone reading this post:


If you have to change the direction just flip the precomp elsewhere.

I've had nothing but problems trying to make this work. Sure, I finally got him to walk the other direction, but his arms are bent the wrong way, but since IK is now forward you have to disable that to make it reverse and then the arms are no longer connected to the walk generator.

Just save yourself some trouble and face it to the left.

I would love to be proven wrong here...but I've had nothing but issues.

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Posts: 618
Joined: Mon Jun 20, 2016 2:59 pm

Re: Arm not swinging in automatic walk cycle

Post by Duduf » Fri May 03, 2019 10:19 am

You just have to make the character face left before applying the walk cycle ; if the arms are not in the right position (bent the wrong way) you can adjust the FK values in the effect of the controller to move them to where you want, without activating back the IK.

( ... #ik-and-fk )

You really have to understand IK and FK to animate the arms. In general, and how it works in Duik.

Also, you should learn to animate a walk cycle before using the automatic cycle in Duik, using FK for the arms (the way walk cycles are always animated) / IK for the arms should never be used unless there is an interaction between the hands and something else.

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