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Arm not swinging in automatic walk cycle

Posted: Thu Nov 29, 2018 6:08 pm
by mfisher9056
Hi

I am making a simple walk cycle in Duik and the hands and arms are not swinging back and forth like I've seen done in tutorials. I've been able to get the elbow to bend and straighten but it's like the wrist is locked and the whole arm won't swing. Is there a reason why this might be happening?

Re: Arm not swinging in automatic walk cycle

Posted: Thu Nov 29, 2018 6:51 pm
by Duduf
Hi,

I don't see any reason there why it would not work.

You can:

- check in the effects of the hands controllers if there are expressions in the "Individual FK Controls" (or post here a screenshot of the expressions which are in these effects).
- check in the effect of the walk cycle controller if changing the values in the controls for the arms changes something or not.
- Try again in a new composition making sure you select all the controllers when you create the walk cycle, you may have forgotten the hands when creating it...

Re: Arm not swinging in automatic walk cycle

Posted: Thu Nov 29, 2018 7:26 pm
by mfisher9056
I've posted a screenshot of what is currently in the individual controls for the hand. I've tried to edit the arm settings in the walk cycle controller but when I change the settings, nothing happens.

Re: Arm not swinging in automatic walk cycle

Posted: Thu Nov 29, 2018 7:42 pm
by Duduf
The IK should be disabled (first checkbox in the effect) as the arm is animated in FK on the walk cycle.

Duik should have disabled it automatically when applying the walk cycle, if it did not this is a bug. Let me know if it was yout mistake or not so I can fix what needs to be fixed ;)

Re: Arm not swinging in automatic walk cycle

Posted: Thu Nov 29, 2018 8:28 pm
by mfisher9056
Ah I believe that was my doing so no need to fix anything. The hands have a slight movement to them now but the swinging of the arms is still not happening and I am not able to edit it in the walk cycle controller. It's like the shoulders are locked to the body. Is there another place where I may have accidentally clicked something?

Re: Arm not swinging in automatic walk cycle

Posted: Sat Dec 01, 2018 8:09 pm
by mfisher9056
I also noticed that the toes are not automatically bending when my character is walking. I have watched tutorials where this happens automatically but it seems not to be happening in mine. Is this something that I individually need to keyframe out or could there possibly be something wrong? I have linked all my artwork to the right structures I believe so I'm not sure what I am doing wrong.

Re: Arm not swinging in automatic walk cycle

Posted: Mon Mar 25, 2019 8:53 am
by Liepe
I'm having this exact same problem with one of my characters. I've done a rig before on a different character and it worked perfectly, arms swing and everything. Now with my current one it doesn't work. I've done the same exact steps and have compared the two rigs just to see if there was a difference but I couldn't find anything. I'm honestly not sure how to fix this and it's driving me insane.

If anyone has a solution, please let me know.

Re: Arm not swinging in automatic walk cycle

Posted: Mon Mar 25, 2019 2:54 pm
by Liepe
Never mind. I've figured it out and honestly it's because of such a dumb thing and I hate that it is.

Basically, just have your character face the other direction and make a walk cycle facing that way. The hominoid structure automatically gets created facing the left side of the screen and when you try force it on a character that's walking towards the right, this problem appears. I don't know how to change the direction of the structure yet, or if there's actually a way, but that's the solutions I found. I hope this helps.

Re: Arm not swinging in automatic walk cycle

Posted: Wed Mar 27, 2019 12:02 pm
by Duduf
Thanks for the feedback, I'll run some tests ASAP and let you know

Re: Arm not swinging in automatic walk cycle

Posted: Wed Apr 24, 2019 12:10 pm
by Ekho
Bonjour !

J'ai le meme problems, j'ai un character rigged, tout semble okay au niveau des controllers,
cependant lorsque je créer un walk cycle après avoir selectionné tous les controllers, les pieds et jambes fonctionnent correctement mais aucun mouvement ne s'appliquent aux bras et mains. j'ai essayé de désélectionner IK pour les controllers mains mais le fait de désélectionner IK, il semble que les controllers ne contrôlent plus les mains/bras, comme si le rig disparaissait. je ne trouve pas de solution,
merci de votre aide ;)
j'ai appris beaucoup avec tout vos autos, notamment celui sur Tuto.com , encore merci et j'espère trouver une solution a ce problème
Ekho