Structure "glitches" (deformed)

Rigging, animation, import/export of characters, props and cameras comprehensive tool set for After Effects.
Forum rules
Please read these rules and advices before posting.
  • Before you ask any question about a tool, to avoid duplicates, please:
    1. Search for a solution in the available official user guide.
    2. Some video tutorials are available.
    3. Maybe you can find an answer in the frequently asked questions (FAQ).
    4. You can make a search to see if your question has already been asked.
    • Thank you for giving a detailed and precise title to your topics, to help searching in the future.
    • We're very few people to manage this forum, please be patient if we're a bit long to answer.
    • Don't hesitate to answer to other people's questions! The goal of this forum is not only to have the Rainbox team answer users' questions, but to have everyone sharing and helping each other.
    • Finally, please always be polite, and keep in mind that all we want is sharing techniques and knowledge, helping each other.
Post Reply
thefavero
Posts: 8
Joined: Sat Oct 15, 2016 3:09 pm

Structure "glitches" (deformed)

Post by thefavero » Mon Mar 18, 2019 9:34 am

Hi Duduf, many thanks for your hard work!
I'm using Duik 16 with the last (valid) release of AE 2019 on OSX 10.13.6 on a MacBookPro late 2013 with 8GB of RAM
and I've this issue:
sometimes, expecialy when I make the scrubbing on the timeline, the
structure of the character that I've rigged with autorig "goes crazy", it
deforms itself, especially the pelvis bone that becomes a lot larger, and
the layers that are parented with them makes the same. I use the continuous rasterization on the layers. The bones of the
chest folds on 90°, the hands become smaller, etc...
At the same time, a hundreds of expression errors come up, but sometimes, if I
do double click on the magnifier of the orange bar with the errors, they
desappear.
Finally, if I relaunch AE or reboot the Mac, the errors desappear and the
character back normal, unless I do scrubbing or launch a RAM preview.
Somethimes I solve removing the external shadow of the level styles, or
changing the degrees of its angle, or deleting the memory and the cache.
I send you some screenshots of the normal character and the "glitch" version.
Please, let me know and many thanks again!
Attachments
03.png
03.png (55.59 KiB) Viewed 2252 times
02.png
02.png (51.44 KiB) Viewed 2252 times
01.png
01.png (69.05 KiB) Viewed 2252 times

thefavero
Posts: 8
Joined: Sat Oct 15, 2016 3:09 pm

Re: Structure "glitches" (deformed)

Post by thefavero » Mon Mar 18, 2019 10:49 am

I attach here others two screenshots of the character "in action": these are two sequential frames, where in one the character glitches. Here I used also "D camera. Many thanks for your help!
Attachments
06.png
06.png (531.3 KiB) Viewed 2247 times
05.png
05.png (421.5 KiB) Viewed 2247 times

thefavero
Posts: 8
Joined: Sat Oct 15, 2016 3:09 pm

Re: Structure "glitches" (deformed)

Post by thefavero » Mon Mar 18, 2019 7:53 pm

Also here - In the screenshots - you can see how much the hips bone/locator deforms... :shock:
Attachments
Schermata 2019-03-18 alle 18.26.57.png
Schermata 2019-03-18 alle 18.26.57.png (57 KiB) Viewed 2243 times
Schermata 2019-03-18 alle 18.26.20.png
Schermata 2019-03-18 alle 18.26.20.png (65.3 KiB) Viewed 2243 times

User avatar
Duduf
Posts: 618
Joined: Mon Jun 20, 2016 2:59 pm

Re: Structure "glitches" (deformed)

Post by Duduf » Sat Mar 23, 2019 4:32 pm

Weird, looks like a bug in the scale, but there's nothing there with the way Duik rigs characters...

Does purging the cache change anything?
Could you send me the project for testing?

thefavero
Posts: 8
Joined: Sat Oct 15, 2016 3:09 pm

Re: Structure "glitches" (deformed)

Post by thefavero » Mon Mar 25, 2019 3:44 pm

Hi, thanks for your response. Not every time purging the cache resolves. How can I send you the project? It's quite heavy. Thanks!

User avatar
Duduf
Posts: 618
Joined: Mon Jun 20, 2016 2:59 pm

Re: Structure "glitches" (deformed)

Post by Duduf » Wed Mar 27, 2019 12:04 pm

just generate a link with fromsmash.com ;)

Post Reply