Rigging a character facing right?

Rigging, animation, import/export of characters, props and cameras comprehensive tool set for After Effects.
Forum rules
Please read these rules and advices before posting.
  • Before you ask any question about a tool, to avoid duplicates, please:
    1. Search for a solution in the available official user guide.
    2. Some video tutorials are available.
    3. Maybe you can find an answer in the frequently asked questions (FAQ).
    4. You can make a search to see if your question has already been asked.
    • Thank you for giving a detailed and precise title to your topics, to help searching in the future.
    • We're very few people to manage this forum, please be patient if we're a bit long to answer.
    • Don't hesitate to answer to other people's questions! The goal of this forum is not only to have the Rainbox team answer users' questions, but to have everyone sharing and helping each other.
    • Finally, please always be polite, and keep in mind that all we want is sharing techniques and knowledge, helping each other.
Post Reply
badmaryband
Posts: 13
Joined: Mon Mar 11, 2019 6:53 pm

Rigging a character facing right?

Post by badmaryband » Sun Apr 21, 2019 8:41 pm

I know this is a really dumb question, but I read through documentation, watched a bunch of videos, and can't find an answer.

I drew my character facing right, added all the bones etc and wanted to use the hominoid structure... but it faces left. How do I turn it around? Or if I just move the rig to line up with my bones... it will still work - even the auto walk cycle?

badmaryband
Posts: 13
Joined: Mon Mar 11, 2019 6:53 pm

Re: Rigging a character facing right?

Post by badmaryband » Sun Apr 21, 2019 11:37 pm

Things I've tried:

Just tried to align the structure with the character facing the right. Walk cycle doesn't work (it "works" but the movement is all wrong, thinks the character is facing the other way...)

Removed the bones, turned the character -180. When I add the bones, it distorts the character in weird ways - just adding the bones.

So doing something wrong.

User avatar
Duduf
Posts: 598
Joined: Mon Jun 20, 2016 2:59 pm

Re: Rigging a character facing right?

Post by Duduf » Mon Apr 22, 2019 11:54 am

The Structures have no predefined "side". The hominoid is created like this just as a reference, but you can move each element the way you need.

If the walk cycle goes backwards, you'll just have to change the walking speed to something negative in its parameters. This should be automatic, but it seems sometimes it does not detect the side correctly.

badmaryband
Posts: 13
Joined: Mon Mar 11, 2019 6:53 pm

Re: Rigging a character facing right?

Post by badmaryband » Mon Apr 22, 2019 2:06 pm

OK, thank you!

Post Reply