Resize comp?

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badmaryband
Posts: 13
Joined: Mon Mar 11, 2019 6:53 pm

Resize comp?

Post by badmaryband » Thu May 16, 2019 8:19 pm

I have started a comp of a character walking up stairs using a rig. Made the original comp size too small, so his head is now getting cut off at the top. I tried resizing, but everything got totally bent out of shape. So I resized with the center being the top left corner... now the character stays in the right shape, but as I resized in the top right corner, I still don't have the headroom.

Is there another way of doing this?

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Duduf
Posts: 606
Joined: Mon Jun 20, 2016 2:59 pm

Re: Resize comp?

Post by Duduf » Fri May 17, 2019 9:52 am

Can't you just move the character back to the center of the comp after having resized using the top left corner?

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Duduf
Posts: 606
Joined: Mon Jun 20, 2016 2:59 pm

Re: Resize comp?

Post by Duduf » Fri May 17, 2019 9:54 am

You can also animate outside of the comp using the "extract controllers" tool, and checking the Continuously rasterize/collapse transformations option on the precomp, so you'll get what's outside of the precomp and you won't have to resize it

badmaryband
Posts: 13
Joined: Mon Mar 11, 2019 6:53 pm

Re: Resize comp?

Post by badmaryband » Sat May 18, 2019 12:34 pm

When I move the character after resizing, the character gets really warped because I've already set keyframes for the walk already... make sense?

Thanks for the continuously rasterize option!! I didn't know this.

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Duduf
Posts: 606
Joined: Mon Jun 20, 2016 2:59 pm

Re: Resize comp?

Post by Duduf » Sat May 18, 2019 1:46 pm

A way to move already animated characters is to parent all unparented controllers to a null object then move the null... usually it works ;)

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